![]() ![]() If you really want the mod that requires additional mods, then you will probably be downloading a bunch of mods that you don't want or need, other than just to get that ONE mod to work properly. It's that it can make the program buggy and do things that it isn't intended to do. But, you still run the risk of running more scripts and plugins than the game can handle. This is how you get around the 255 plugin limit. I merged 90% of my wepaon mods (about 30) into two mods of 13-ish each. ![]() I'm in the process of merging all of my armors and clothing mods into a few mods. The good thing is that you can merge your mods. And some mods, cam ONLY be run through Horizon. It changes the game so much that the original mod authors that support it, have had to make patches for their mods, just to run in that world. ![]() That's just something you have to work around. Welcome to modding! It can seem like a never ending daisy-chain of required mods. So my question is are we going to end up downloading mod after mod after mod just to get one mod working like a chain reaction thing orrrrrrr ? aaaaaaa. Some if not most mods require other mods as a requirement least they say the do, now say we download required mods for said mod, but the other mods that one mod requires also requires other mods to be installed Originally posted by Rage:So being the first few comments I have seen on here seem friendly and to the pointish, But usually, people will at least try to help you resolve your issues! And you can change it's load order to get it to work, if you have issues with your load order.Īnd if you are completely new to mods.welcome to the other side! If you have any other questions, ask away, and expect a little salt from time to time. If it's installed correctly, it will show up in the in-game mod manager. I don't know how well it will work with just that, but, I've not heard of anyone doing this without an external/3rd party mod manager either. To answer your question: If you have FO4's ini file set up to accept mods, and the mod you are trying to get working is installed in the correct folder, it will show up in the in-game mod manager. Also, if the mod requires other mods, you need to dowload them as well. If you use the Nexus mod site, and use NMM, then pretty much everything is plug and play (read the description beforehand for other instructions!!!). ![]() If it's a mod from the bethesda mod page, then you can also delete the mods. Once you have your mod installed (assuming you're using NMM), launch the game through your mod manager (NMM, MO, or Vortex).Īs far as the in-game mod manager is concerned, you can enable and disable the mods as well as change the load order. no biggy and there are tons of tutorials on how to do this). Make sure that you have edited your game files to accept external mods as well (add a few lines to your ini. Most mods have an NMM dowload option that will automatically set it up correctly (but, not always). Where as if all the requirnments are met then the text of the mod is in blackĪgain im still playing around with things and have not indepth looked at each and every mod i have nor have i made it far enough in the game to say weather myinformation here is correctĪs stated above, get NMM (and LOOT while you're at it). So with nexus mod manager if you are missing a required mod, then in the actiavted list said mod again like darker storms with show up red and if you hover over it or click on it, in the right hand side it will tell you which esms are missing I also have other mods i have been playing around with (took me bout two days to finally get my load order working correctly), where eventhough in the mods description on the nexus say they need such and such mods as requriments for it to work correctly, I have found this to not be overly true with most of what I am running, makes me think the mods creators just say they need such and such mod because thats what they are using or are other mods they created and are trying to gain the traffic and endorsements. How ever I can confirm and will say Nexus Mod manager does a fairly decent job of letting you know if all the requirnments are met for what ever mod your using, so say with a mod like darker nights which has options for fog out and true storms and vivid weathers now if i activate those with in the darkernights mods initial set up, then they become required for darker nights to function but the reverse is also true if i do not activate them during darker nights set up they then are no longer needed as a requirnment Biker, kyour welcome though idk what for, lol I was asking a question as well about the perpetual never ending of downloading mods and required mods, seems like for one mod we would have to download three or four more, and then wiht those its another three or four more per the requirnments and then so on so on ![]()
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